Designing the User Experience
I am learning about UX as I investigate several different careers in the user experience industry. such as interaction designers, graphic designers, motion designers, designers of augmented reality and virtual reality systems, and UX researchers.
Following that, I discovered the five stages of the product development life cycle, which include brainstorming, defining, designing, testing, and launching. Each has a brief description here.
Characteristics of a good user experience:
- Usable means the design, structure, and purpose of the product are clear and easy to use.
- Equitable means a design is helpful to people with diverse abilities and backgrounds.
- Enjoyable means the design delights the user.
- useful means it solves user problems.
can help users evaluate a product’s design.
Responsibilities of an entry-level UX designer:
- User research determines who will use the product.
- Information architecture refers to how a product is organized and structured.
- Wireframing is a basic sketch or outline of the product.
- Prototyping shows how a product works after being created.
- Visual design is focused on how the product visually looks.
- Effective communication requires the designer to be able to connect with others both digitally and in person.
Let us talk about whether the designer is a specialist, generalist, or t-shaped.
- Specialists focus on a specific type of UX design, such as interaction, graphics, research, or motion.
- A Generalist is responsible for a variety of tasks, as illustrated in the diagram below.
- T-shaped is an expert in one type of UX design and has the ability to perform in a variety of other areas. as I have mentioned below in the diagram.
Please advise me on how to improve and which learning path is best.
Thank you for reading😇.